Large City: Strö Yëchy Hadfow

Strö Yëchy Hadfow

Strö Yëchy Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceTuprmjagi Diocese
Sub ProvenceLonegekezu Parish
RegionWolfhide Brushlands
Founded1228
Community LeaderLord Lyndsay
Area62 km2 (24 mi2)
Average Yearly Temp33°C (91°F)
Average Elevation16420 m (10921 ft)
Average Yearly Precipitation68 cm/y (26 in/y)
Population14897
Population Density240 people per km2 (620 people per mi2)
Town AuraEnchantment
Naming
Native nameStrö Yëchy Hadfow
Pronunciation/stro˞/ /jɛc/
Direct Translation[private] [tactic]
Translation[Not Yet Translated]

Strö Yëchy Hadfow (/stro˞/ /jɛc/ [private] [tactic]) is a subtropical Large City located in Lonegekezu Parish, Tuprmjagi Diocese, within the Irus.

The name Strö Yëchy Hadfow is derived from the Sylvin language, as Strö Yëchy Hadfow was founded by Liklepa, who was culturaly Wood Elf.

Climate

Strö Yëchy Hadfow has a yearly average temperature of 33°C (91°F), with its average temperature during the summer being a blistering 37°C (98°F) and its average temperature during the winter being a warm 29°C (84°F). Strö Yëchy Hadfow receives an average of 68 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Strö Yëchy Hadfow covers an area of nearly 62 km2 (24 mi2), and an average elevation of 16420 m (10921 ft) above sea level.

Overview

Strö Yëchy Hadfow was founded durring the early 13th century in spring of the year 1228, by Liklepa. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Liklepa.

Strö Yëchy Hadfow was built using the conventions of Wood Elf durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Strö Yëchy Hadfow is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Strö Yëchy Hadfow is buildings are arranged arround a single crampt paverstone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. The city's perhapse unnessisarily well built defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Strö Yëchy Hadfow makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Strö Yëchy Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Strö Yëchy Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Strö Yëchy Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Strö Yëchy Hadfow's parks.

Strö Yëchy Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Strö Yëchy Hadfow.

Strö Yëchy Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Strö Yëchy Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Strö Yëchy Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Strö Yëchy Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Strö Yëchy Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Strö Yëchy Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Strö Yëchy Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Strö Yëchy Hadfow's public wards, blessings, and other arcane systems.

Strö Yëchy Hadfow has an Scientific Academy which provides higher education in the natural sciences.

Strö Yëchy Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Strö Yëchy Hadfow's grid is powered by a boiler and turbine based power plant.

Strö Yëchy Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Strö Yëchy Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Strö Yëchy Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Strö Yëchy Hadfow's natural decorations nor waterways.

Strö Yëchy Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Strö Yëchy Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Strö Yëchy Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Two or more groups of citizens within Strö Yëchy Hadfow hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Strö Yëchy Hadfow's bank was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Strö Yëchy Hadfow tiny harmless tornadoes plague the town.

The Azer near Strö Yëchy Hadfow are known to be quite timid.

Strö Yëchy Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Elven High Magic energies of tier 1 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 30
  • Farmers: 48
  • Farm Laborer: 78
  • Hunters: 53
  • Milk Maids: 34
  • Ranchers: 19
  • Ranch Hands: 44
  • Shepherds: 40
    • Farmland: 59736 m2
    • Cattle and Similar Creatures: 3724
    • Poultry: 44691
    • Swine: 2979
    • Sheep: 148
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1489

Craftsmen

  • Arms and Toolmakers: 27
  • Blacksmiths: 31
  • Bookbinders: 18
  • Buckle-makers: 19
  • Cabinetmakers: 31
  • Candlemakers: 49
  • Carpenters: 47
  • Clothmakers: 38
  • Coach and Harness Makers: 15
  • Coopers: 39
  • Copper, Brass, Tin, Zinc, and Lead Workers: 21
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 33
  • Farrier: 85
  • Furriers: 9
  • Glassworkers: 53
  • Gunsmiths: 33
  • Harness-Makers: 14
  • Hatters: 28
  • Hosiery Workers: 10
  • Jewelers: 16
  • Leatherwrights: 39
  • Locksmiths: 15
  • Matchstick makers: 23
  • Musical Instrument Makers: 21
  • Painters, Structures and Fixtures: 18
  • Paper Workers: 22
  • Plasterers: 21
  • Pursemakers: 25
  • Roofers: 16
  • Ropemakers: 14
  • Rugmakers: 14
  • Saddlers: 27
  • Scabbardmakers: 29
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 14
  • Shoemakers: 14
  • Soap and Tallow Workers: 50
  • Tailors: 90
  • Tanners: 18
  • Upholsterers: 20
  • Watchmakers: 19
  • Weavers: 41
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 20
  • Booksellers: 22
  • Butchers: 37
  • Chandlers: 40
  • Chicken Butchers: 41
  • Entrepreneurs: 14
  • Fine Clothiers: 37
  • Fishmongers: 42
  • Florists: 9
  • Potion Sellers: 23
  • Resellers: 59
  • Spice Merchants: 19
  • Wine-sellers: 29
  • Wheelwright: 23
  • Woodsellers: 15

Service workers

  • Bakers: 87
  • Barbers: 60
  • Coachmen: 20
  • Cooks: 59
  • Doctors: 32
  • Gamekeepers: 22
  • Grooms: 12
  • Hairdressers: 53
  • Healers: 40
  • Housekeepers: 49
  • Housemaids: 74
  • House Stewards: 40
  • Inns: 14
  • Laundry maids: 27
  • Maidservants: 53
  • Nursery Maids: 28
  • Pastrycooks: 55
  • Restaurateur: 55
  • Tavern Keepers: 64

Specialized Laborer

  • Ashworkers: 19
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 31
  • In-Town Couriers: 34
  • Long Haul Couriers: 34
  • Dockyard Workers: 29
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 38
  • Millers: 36
  • Miners: 33
  • Oilmen and Polishers: 23
  • Postmen: 33
  • Pure Finder: 19
  • Skinners: 42
  • Sugar Refiners: 8
  • Tosher: 23
  • Warehousemen: 53
  • Watercarriers: 31
  • Watermen, Bargemen, etc.: 41

Skilled Laborers

  • Accountants: 18
  • Alchemist: 23
  • Clerk: 28
  • Dentists: 15
  • Educators: 38
  • Engineers: 20
  • Gardeners: 14
  • Mages: 11
  • Plumbers: 15
  • Pharmacist: 17
  • Professors: 6
  • Scientists: 11
  • Wizards: 6

Civil Servants

  • Adventurers: 14
  • Bankers: 19
  • Civil Clerks: 33
  • Civic Iudex: 16
  • Consultants: 9
  • Exorcist: 35
  • Fixers: 18
  • Kami Clerk: 28
  • Landlords: 27
  • Lawyers: 17
  • Legend Keepers: 26
  • Militia Officers: 99
  • Monks, Monastic: 41
  • Monks, Civic: 43
  • Historian, Oral: 32
  • Historian, Textual: 17
  • Policemen, Sheriffs, etc.: 32
  • Priests: 62
  • Rangers: 19
  • Rat Catchers: 23
  • Scholars: 23
  • Spiritualist: 27
  • Slayers: 8
  • Storytellers: 63
  • Military Officers: 53

Cottage Industries

  • Brewers: 43
  • Comfort Services: 59
  • Enchanters: 16
  • Herbalists: 16
  • Jaminators: 49
  • Needleworkers: 48
  • Potters: 24
  • Preserve Makers: 41
  • Quilters: 21
  • Seamsters: 87
  • Spinners: 49
  • Tinker: 17
  • Weaver: 41

Artists

  • Actors: 15
  • Architects: 5
  • Bards: 22
  • Costumers: 8
  • Dancers: 17
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 7
  • Glaziers: 15
  • Inlayers: 13
  • Musicians: 43
  • Painters, Art: 7
  • Playwrights: 15
  • Sculptors, Art: 12
  • Wood Carvers: 45
  • Writers: 55

Produce Industries

  • Butter Churners: 57
  • Canners: 48
  • Cheesmakers: 51
  • Ice Merchants: 6
  • Millers: 29
  • Picklers: 25
  • Smokers: 19
  • Stockmakers: 17
  • Tobacconists: 22
  • Tallowmakers: 31

5526 of Strö Yëchy Hadfow's population work within a Foundational Occupation.

8478 of Strö Yëchy Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 893 (6%) are noncontributers.

Points of Interest

Strö Yëchy Hadfow's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Strö Yëchy Hadfow was attacked by savage selkiess living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Strö Yëchy Hadfow lost 279 people, 170 livestock, and 21 buildings. The conflict ended after roughly 133, when members of Strö Yëchy Hadfow's militia enacted an operation to train a group of civilians for a special clandestine operation. The operation was complicated by a trusted officer who turned traitor and defects. The conflict ended with pitched battle between both forces, which ended in defeat for Strö Yëchy Hadfow's forces. The war is remembered in legend by Strö Yëchy Hadfow's bards, historians, and legend keepers.

History